There were tacos, hanging vines, huge projections of Lara in combat poses on the walls, a big marquee on the street labeled “Shadow of the Tomb Raider,” and models both male and female wearing Lara-inspired outfits, posing for pictures with visitors. It was a fit for a game that tasks Lara with diving into ruins around Latin America. The event took place at a nightclub in downtown Los Angeles called The Mayan, which is-you guessed it-Mayan themed.
Sometimes games like this get large unveiling events coated in marketing dollars, and Shadow followed that script. The game looks great, plays similarly to its acclaimed predecessors with just a few new gameplay mechanics, and continues the recent games' focus on Lara's character development. In the hour I played, franchise heroine Lara Croft attended a Latin American fiesta, sneaked into a villain-infested dig site, stealth-assaulted a lot of bad guys, nearly drowned about half a dozen times, solved physics puzzles in an ancient tomb, and maybe caused the actual apocalypse. (I doubt that means it's the last Tomb Raider game, though.) Square-Enix representatives said that this is the final game in a trilogy.
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It doesn't have a strong connection to the recently released movie other than that the film was loosely based on the 2013 game.
Further Reading Rise of the Tomb Raider review: This is Lara’s best adventure yet Shadow is the third game in the Tomb Raider reboot franchise, following 2013’s Tomb Raider and 2015’s Rise of the Tomb Raider.